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I appreciate the slight randomness of objectives. Giving you more unique tasks after each completion. Albeit a slight variation, but it's a variation, nonetheless. The jumping mechanic can be a bit jarring. If you press left click whilst in the air after jumping, it shoots you back down to the ground. The enemies have no variation from yourself, nor the objective die in "Capture", speaking of said mode. I got soft locked as two objective dice got on top of a roof amidst the beginning of the objective when they all fell from the sky. The objective dice in "Capture" seem to be more of a reassigned enemy. They wander aimlessly, which I appreciate that mechanic, however coming into range of them make them charge at you, as if they were an enemy. If I could make a suggestion for that mode, have less amounts of objective die to collect, keep their wandering AI, but make them run away from the player with slightly slower speed than the player, gives a bit of chase for the end goal. Had to window out to close the game. The random die rolls confused me a bit at first, I wasn't sure if I was able to change it with some unique key or not. I assumed this, due to the nature of the D-20 D&D Dice you play as but I digress. It's a good mechanic that throws in a little randomness. The effect of double dice roll makes you move at mock-3 when you hold down WASD for longer than a second in any cardinal direction The effect of limited player place, can cause the player to spawn up in the sky, high above the buildings if the die is squished between a structure and the wall whilst it's enclosing. Only had one interaction with this, I tried to replicate it multiple times The music is alright. It's not the most pleasant in the world, and you can tell where the soundtrack resets instead of keeping a loop. The sound of an effect change seemed off to me. Not too sure exactly why. All in all, it's good for what it is, and offers exactly what it describes, a time killer for when you're bored